Contests
Entering contests is a fun activity for kids. They can practice their writing skills, learn about new subjects, and may even end up winning a great prize. We've collected some of the most interesting, challenging, and fun contests available for kids to enter.
Contests for Kids
Letters About Literature
The Center for the Book in the Library of Congress, in partnership with Target Stores and in cooperation with affiliate state centers for the book, invites readers in grades 4 through 12 to enter Letters About Literature, a national reading-writing contest. To enter, readers write a personal letter to an author, living or dead, from any genre-- fiction or nonfiction, contemporary or classic, explaining how that author's work changed the student's way of thinking about the world or themselves. There are three competition levels: Level I for children in grades 4 through 6; Level II for grades 7 and 8, and Level III, grades 9 - 12. Winners receive cash awards at the national and state levels.
Intel International Science and Engineering Fair
The Intel International Science and Engineering Fair (Intel ISEF) is the world's largest pre-college celebration of science. Held annually in May, the Intel ISEF brings together over 1,400 students from more than 40 nations to compete for scholarships, tuition grants, internships, scientific field trips and the grand prize: a $50,000 college scholarship. Science Service founded the ISEF in 1950 and is very proud to have Intel as the title sponsor of this prestigious, international competition.
What IFFF? Kids Film Competition
The International Family Film Festival offers a kids film competition, designed to promote and encourage the creation and sharing of family film product through film exhibition, professional and children's hands-on workshops, seminars, forums and engaging post-film discussions. Film competition categories are individual or class projects for grades 3-6, 7-9, and 10-12. Film categories include Drama, Comedy, Animation-Computer & Animation-Classic, Documentary, and Educational. Final projection film/video has to be on VHS.
Global Virtual Classroom Contest
The Global Virtual Classroom Contest is a global team cooperation and website-building activity for students from 7 to 18 years of age. Using Internet technologies to communicate, up to 100 teams of three schools each will build Websites on topics of their choosing. Each team will consist of three schools from three different countries. Team websites will be judged by a panel of VIP judges.
Greeting Card Contest from Kate Harper Designs
Kate Harper Designs is seeking out submissions for our Greeting Card Contest to select quotes for our "Kid's Quotes" greeting card line. We always have a shortage of submissions, so the more you submit, the higher chances you have of being published. This contest is open to children aged 12 or younger. If your quote is selected, you will receive $25, your name printed on the card, and free greeting cards.
We the People Ideas of America Essay Contest
As part of its We the People initiative, National Endowment for the Humanities (NEH) invites high school juniors to participate in an essay contest that invites them to reflect on The Idea of America.
UCTheFuture - Life in the Year 2047
This contest involves electronically or manually submitting a graphic depiction (drawing, photo or other image) along with a 50 to 100-word description of what an aspect of the world will look like in the year 2047. A $1,000 prize will be awarded to the winning entry chosen from the first 50 entries submitted and selected for viewing on the UCTheFuture web site.
Scripps National Spelling Bee
Scripps National Spelling Bee is the most widely known spelling bee organizer in the world. In general, the program is open to students who have not reached their 16th birthday on or before the date of the national finals and who have not passed beyond the eighth grade at the time of their school finals.
SOS Children's Villages - USA Family Dinner Time Art Contest
The Family Dinner Time Art Contest celebrates family dinner time and kicks off on Thanksgiving each year. Children may submit artwork of their family at dinner time to win a home computer. Artwork can be in any form, but must illustrate a family eating together. For sculptures and other difficult-to-ship items, please send a photo as opposed to the actual artwork. A winner will be selected from each age group: preschool ages 1-7; grade school ages 8-12; and high school ages 13 -17.
ExploraVision
ExploraVision is a competition for all students in grades K-12 attending a school in the U.S., Canada, U.S. Territory or a Department of Defense school. Homeschooled students are eligible to enter. It is designed to encourage students to combine their imagination with their knowledge of science and technology to explore visions of the future. Teams of students select a technology, research how it works and why it was invented, and then project how that technology may change in the future. They must then identify what breakthroughs are required for their vision to become a reality and describe the positive and negative consequences of their technology on society. Winning ideas have focused on things as simple as ballpoint pens and as complex as satellite communications. The student teams write a paper and draw a series of Web page graphics to describe their idea. Regional winners make a Web site and a prototype of their future vision.
Making Contests a Part of Home Learning
Contests in Your Curriculum
Contests offer a new educational experience for the homeschooled child. Entering a contest increases motivation, develops research skills, adds excitement to assignments, develops character, and enriches your curriculum choices. Learn how to choose which contests to enter, which contests to avoid, and how to get the most out of entering contests.
Looking for Another State?
Featured Resources

As an Amazon Associate, we earn from qualifying purchases. We get commissions for purchases made through links on this site.

Conquering Chronic Disorganization
The real-life stories of chronically disorganized people and the ground breaking, easy-to-learn organizing methods used to end their chronic disorganization in the area of residential clutter, office organizing, paper management, storage, and time management. Conquerings pages includes an extensive index, user-friendly summaries, quick tips, helpful photographs, and a resource section of products and organizations.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...
Serving Homeschooled Teens and Their Parents (Libraries Unlimited Professional Guides for Young Adult Librarians Series)
This guide for librarians addresses the needs of homeschooled teens and how a library can meet those needs. Includes ideas like developing a homeschool resource and book collection to creating special homeschool programs. While this book was written for library staff, it is also an insightful guide into how homeschoolers and libraries can work together. 
Montessori Method
This book is Montessori's own exposition of the theory behind her innovative educational techniques. She shows parents, teachers and administrators how to "free a child to learn through his own efforts".
The Work-at-Home Sourcebook
This indispensable directory contains information not found in any other book on the subject. The Work-at-Home Sourcebook is the only book available which gives specific information for finding, applying for, and getting home work with AT&T, J. C. Penney, and more than 1,000 other companies that routinely hire qualified home workers. Contact information, job descriptions and requirements, and details on pay and benefits are included. Other chapters cover handicrafts, franchises, telecommuting, l...